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JackJack; Look Development and Production Rig- Stillborn

Look Development from my first short film project StillBorn (available on amazon prime)! Working on the film's creature Jack Jack was such a pleasure and an honor. Sincerest regards to the passionate production crew, talent and everyone involved in the film's development. Presented is an overview in snippets of the character's shading development throughout production.

I learned quite a bit about authoring shading networks and handling a render engine overall in Arnold from extensive iteration and feedback. Jack Jack's texture sheet comprises of 11 UDIMs at 8k resolution textured in Adobe Substance 3D Painter; in addition, some sculptural detail touch ups were done by me in zBrush. UV Unwrapping was completed in Maya with two texture sets serving for batch renders whilst the other serving as a 2k texture preview for the character's rig. Rendered footage is at 2k anamorphic, and the shots were compiled and composited in After Effects.

Further more, I was directly responsible for constructing the character's animation rig. The rig consists of standard FK/IK chains, animatable texture sliders for the body, dynamic chain for limbs, sticky IK fingers and toes, skin bubble driven by wave deformers that can glide on the character's skin surface, auto eye lids that react to eye controls, and breathing sliders.

(character rig demo included)

Film: Stillborn
Link: https://vimeo.com/355651010

Shots from the short film 'Stillborn'. Here the character Jack Jack is brought to life thanks to the contributions of the team and fellow peers.

Jack Jack

Jack Jack

11 UDIM tiles at 8K were utilized in the making of this character.

11 UDIM tiles at 8K were utilized in the making of this character.

Jack Jack's Rig

Shading Development, Refraction Comparison

Shading Development, Refraction Comparison

An overview of my shading exploration throughout the production through extensive feedback. Quite a joy to witness the character's evolution.

An overview of my shading exploration throughout the production through extensive feedback. Quite a joy to witness the character's evolution.

Animation Rig UV

Animation Rig UV

Subdermal Texture

Subdermal Texture

Subdermal Texture - closeup

Subdermal Texture - closeup

Exploration I was doing in Keyshot, brought up on of the HDRI scene's to get a feel for how things were holding up.

Exploration I was doing in Keyshot, brought up on of the HDRI scene's to get a feel for how things were holding up.